![]() It makes you wonder why he was chosen as the protagonist for this journey at all. They eventually wrap up Edward’s story, but it’s pretty abrupt and unsatisfying, regardless of which ending you get. Not that you’ll necessarily want to go back and replay the game, but there is a bit of a replayability factor for those who may.Įdward’s story is barely touched on throughout the game and you’re instead trying to figure out what happened to the inhabitants of Dormont. The way that concept is delivered was pretty original and leads to the game having a few different endings. I won’t get into spoilers, but there are times when Edward will have to choose what happens to someone else and I really loved that aspect of it. The mystery of the town is quite compelling, even if it does become fairly obvious way before the end what happened. Luckily, the main storyline does take an interesting path.Įdward’s story is almost immediately put on the back burner as he investigates what happened to the residents of Dormont. The graphics are pretty good too, although it does suffer from the same problem as a lot of smaller budget horror games with the human and demon animations being far less impressive than the environments. The music is subdued and creepy, while the sound effects are done competently enough to give the whole game a truly eerie feel. First and foremost, the voice acting and overall sound design is pretty solid throughout. Now there are a few things that are actually quite good in Those Who Remain. The animations are stiff, but points for creative creature designs. This is already frustrating enough, but when you add the fact that dying puts you back at the start of the chapter after a long loading screen, it becomes downright maddening. There’s no way to tell which fate awaits you until it happens. Other times, if you put a toe into the darkness, it’s an instant kill. This lets you know that your demise is approaching if you don’t enter the light right away. In some cases, when you get to the edge of the darkness you’ll be given a warning not to go further by your vision getting blurry and Edward’s breathing becoming labored. This is all well and good, except for the fact that the game is inconsistent with its rules about what happens when you enter the dark. Naturally, many of them revolve around trying to find ways to light your path so you can progress. Those Who Remain is mostly a walking sim, but has some minor puzzles thrown in like so many do. Sounds like a good premise, doesn’t it? Well it is, but unfortunately the gameplay hampers the fun and creepiness of it all. Now he knows that in order to survive, he must stay in the light. He hears someone calling for help and the moment the lamppost burns out, they are obliterated. ![]() Shadowy apparitions wielding knives, axes, and pitchforks with glowing eyes that cut through the inky night. While on the way there, he notices menacing figures lurking in the surrounding darkness. Upon arriving, he immediately realizes that something is amiss and makes his way to the small town of Dormont to get help. He is on his way to a hotel to meet up with his mistress to end things once and for all. You play as Edward, a protagonist so generic I had to look up his name before writing this as I had already forgotten it. Unfortunately, Those Who Remain has neither. ![]() The saving grace for many titles trying to set themselves apart usually comes from having either a strong narrative or well crafted gameplay mechanics. Those Who Remain from Camel 101 features every one of these. Things like stay out of the dark, a walking sim with occasional puzzles, insert occasional chase sequences, and tackle some dark psychological themes. I have played a lot of indie horror games over the years and many of them follow the same tired tropes.
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